DALLEN LARSON / SOFTWARE ENGINEER

Built with care.
Shipped with
purpose.

I’m an American software engineer building C#/.NET applications, web products, and games. Experienced in enterprise integrations. Focused on Applied AI.

Birmingham, Alabama Building For The Real World.

Vector portrait of Dallen Larson against a vibrant red background
C# / .NETReactEpicorUnityAI Engineering

SELECTED WORK

Ideas made real.

Desktop software. Web experiences.
Systems that make things happen.

CSKit Counter-Strike 2 tools dashboard
WEB PRODUCTOPEN SOURCE

CSKit.site

A Counter-Strike 2 workspace with config exports, market data, and private account storage. Built with Google sign-in, guest-to-account migration, and automated deployment.

JavaScript · Firebase · Node.js · REST APIs
DECKRISE competitive card-game analysis homepage
INDEPENDENT WEB PRODUCT2025 – PRESENT

DECKRISE

A launched web product turning Pokémon TCG and MARVEL SNAP tournament results into deck analysis, competitive trends, and matchup insights. Owned from product definition and data workflows through deployment and ongoing iteration.

JavaScript · Data Workflows · Product Development
CLAY-TIME game artwork
COMMERCIAL GAME DEVELOPMENTROOK STUDIOS

CLAY-TIME — Gameplay engineering

Lead programming for CLAY-TIME™: gameplay systems, physics optimization, and asynchronous loading across more than 130 production scripts.

Unity · C# · Gameplay · Performance
OPEN-SOURCE FRAMEWORKUNITY / C#

Emblem Forge

A foundation for tactical strategy games: grid movement, unit behavior, turn management, and combat systems built to be extended.

ENTERPRISE ENGINEERINGEPICOR KINETIC

Better workflows.
Behind the scenes.

Custom dashboards, BAQs, BPMs, and REST integrations that connect business systems and support day-to-day operations.

More to explore: Office Toss · Vision Pro prototypeBowie the Frog · Released gamePulse · Music community

EXPERIENCE

Where I’ve contributed.

Download Résumé PDF

Independent

Software Engineer · Freelance

Jan 2026 – Present

Build software with C#, APIs, and web technologies, owning investigation, development, testing, and delivery.

Work directly with clients to turn loosely defined problems into practical technical solutions.

Six S Partners Inc.

Epicor ERP Software Engineer

Apr 2024 – May 2025

Built Epicor Kinetic solutions using C#, Application Studio, BPMs, Functions, BAQs, dashboards, and REST integrations.

Translated customer workflows into software and automation, investigated production issues, and supported implementations and Go Live events for Norwest Precision, Poltech, RPM, and other clients.

Rook Studios

Software Engineer · Contract

Dec 2023 – Jun 2025

Owned technical implementation and troubleshooting across C# projects, collaborating with designers, artists, writers, and developers to turn requirements into working software.

Larsonsoft

Full-Stack Developer

Jun 2017 – May 2025

Built and maintained applications with C#, JavaScript, SQL, HTML/CSS, and REST APIs. Managed projects independently, from requirements through deployment.

EDUCATION

Nashville Software School

Software Developer · Aug 2022 – Aug 2023
C#, .NET, SQL, JavaScript, React, REST APIs, Git/GitHub.

PUBLISHED ACROSS CONSOLE, PC & MOBILE

Built. Shipped. Played.

I’ve published games across console, PC, and mobile.

Selected releases & public credits

THE NEXT CHAPTER

Curiosity,
put to work.

My foundation is software engineering.
My next chapter is AI Engineering.

I bring experience across enterprise systems, web products, desktop apps, and games. That range shapes how I approach a new problem: understand the user, work through the constraints, and build something useful.

I use AI tools in my development workflow and am deepening my work in Applied AI. My published projects show the software foundation I bring: interfaces, integrations, data handling, and delivery.

Product & platform

C# / .NET, React, JavaScript, REST, SQL

Enterprise & interactive

Epicor Kinetic, BPMs, Unity, Photon

WRITING & EXPERIMENTS

How I think through a build.

DATA & SIMULATION · 2026

Simulating Pokémon Worlds 1,000 times

An experiment in tournament simulation, matchup data, and the difference between a popular deck and a likely champion.

Read on Medium

LET’S BUILD SOMETHING THAT MATTERS

Let’s build
what comes next.

Open to software engineering, full-stack, and Applied AI opportunities.

Let's Talk