PROFESSIONAL EXPERIENCE / ROOK STUDIOS
CLAY-TIME
Gameplay systems built in collaboration.
Unity and C# programming for a commercial game project, working alongside designers, artists, writers, and developers.
- BUILT WITH
- Unity · C# · Gameplay · Performance
- CONTEXT
- Contract experience · Rook Studios
- ENGINEER
- Dallen Larson

My contribution
My programming work covered gameplay systems, physics optimization, and asynchronous loading across more than 130 production scripts.
Engineering with a creative team
I worked with designers, artists, writers, and other developers to translate creative requirements into functioning systems. Implementation and troubleshooting were part of the same responsibility: getting the intended behavior working inside the game.
Performance work
Physics behavior and loading affect the player experience directly. My work included reducing frame drops and improving loading behavior.
Review boundaries
This work was delivered as part of my contract role at Rook Studios. The résumé provides the employment context; I can discuss my implementation approach and collaboration in an interview.